Abbadon
ABBADON The Thirteen Seals is a Tabletop Role Playing Game (TTRPG) with an unusual twist; it uses a standard 54-card deck, including jokers, as the determining factor for character actions.
Set in the world of Haven – a dark fantasy world that pays homage to games like Diablo and Darkest Dungeon – players are tasked with taking control of ill-fated and grim heroes, who must battle hordes of undead creatures, monsters, and demons, to prevent the looming darkness from spilling forth upon the world. This darkness comes in the form of Abbadon, the Lord of Demons himself.
In order to ensure their victory, these brave souls will have to explore the depths beneath cities, long forgotten temples and caverns, where they can only hope to find ancient artefacts belonging to Abbadon’s loyal servants, or even earn themselves some fortune in gold or magical items that will help aid them along their treacherous journey.
This game offers 4 unique archetypes, that each bring with them diverse talents and abilities, and each is tied to a specific suit within the card deck. It is the will of the Fates that they band together to battle against the evil forces that lurk here. These Archetypes include: The Elementalist – Mages who wield the power of the four elements to support their allies and destroy their enemies. The Faithful – Holy Warriors and Priests who call upon the light to battle demons and protect the innocent. The Hexxing – Servents of the Moirai (The Fates) who practice blood magic, necromancy, curses and manipulating the threads of fate themselves. The Stalker – Hunters and Trappers who put their skills to use fighting the good fight from the shadows, some are even said to carry their own curse.
Digital and Physical Copies are available of Abbadon now via my Shop along with Abbadon Playing Cards and Pin Badges! Click HERE to pick them up.






Masks of Gold Tithes of Blood functions as an expansion for Abbadon: The Thirteen Seals.
This book is split into three distinct sections each of which offer different things and offer something for both players and Fate Weavers alike.
The first section which is titled Masks of Gold includes an adventure that can fit into a larger campaign.
The adventure is intended to be played over multiple sessions, around 6 to 8, with 2 or 3 intervals of downtime for players to spend experience and advance their characters.
The book’s second section introduces a fresh Archetype for players in Abbadon games. This Archetype is the Veteran, a weapons and tactics specialist who fights without the use of magic or divine powers.
In this section, a new weapon type is also presented. Thrown weapons can be wielded by the Veteran, but they may also be useful for other Archetypes, such as the Stalker mentioned in the core book.
Finally, the third section of this book, titled Tithes of Blood, delves into the cults that worship the Thirteen, equipping Weavers with further context and understanding of the reasons behind the actions of the mortal servants of these malevolent forces.
Within certain cult descriptions, there are new Special Abilities available for Cult Magisters, designed to more precisely cater to the demands of their masters.
The PDF for Masks of Gold Tithes of Blood is Available HERE on our webstore!
